I’am making a game with AI that need the navmesh to move around. The navmesh looks good when the game is not started and you look at it in the editor. See picture:
The nav mesh worked perfectly before but after i moved some models to parts of the map this problem occurred.
I have no idea how to fix it so help would be very nice.
I somehow solved it by moving the map in the opposite of the intuitive direction. For exeample if the nav mesh was to high up over the ground i moved the ground even further down to get the navmesh to be placed correctly. I’am still not sure what caused it, maybe i accidentally moved the map before?