Navmesh won't generate under a low ceiling

I added a very small enemy to my game, which should be able to pass trough short-ceiling areas. I added a navmesh to make it’s movement work, but it wouldn’t generate in short areas.


I tried making the nav mesh bounds shorter, so they don’t detect the ceiling and it worked

…but as soon as any other nav mesh bound is placed on top of this area, the nav mesh underneath it disappears. How do I make the nav mesh generate in low-ceiling areas?

EDIT: after some more testing, the crawlspace navigation will disappear if there’s any other nav mesh bound in the level…

For a navmesh, you can control the walking height, as well as the diameter of the walking actor.

You can also define multiple navigation agent sizes:

Oh, Brilliant! I haven’t noticed that option before! That did solve the issue, thanks you.

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