Navmesh Walk to the Edge

I need help with player navigation. I’m trying to move my player to the navmesh edge when clicking off the walkable area. In a lot of top down arpgs if you click off the nav area your character will move to the edge closest to the click. Is there way to do this?

I found the answer. Plug the break hit location (the hit location being outside the navigation area) into Project Point to Navigation and make sure the Query Extent range is high enough for the area you want to reach. Plug Projected Location into Simple Move to Location.