I’m having an issue with the NavMesh Rebuilding.
Here’s a gif showing the issue:
As you can see, the character cannot pass the void until the NavMesh has re-built to allow the path, but this takes a couple of seconds.
I tried using a proxy, but if you hold the mouse down to run through, he kind of just ends up spinning on the spot until you unclick. I’ve also tried this with a nullArea on the door, so only the proxy is linking (thought maybe the navMesh and link were clashing).
Does anyone know a way to correct this? I’ve built the whole thing with Blueprints only, my coding knowledge is limited to PHP and Java.