Navmesh - Rasterize as filled convex volume not aligned properly

Hi, as per this ticket, we backported the suggested change from 5.6

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We’re noticing a strange issue where navigation is not correctly enforcing the navagent radius around the mesh anymore, it sometimes is a bit offset. Please see the attached video demonstrating with a simple cube.

Hello again!

This is certainly odd. The only other CL I could find that we made that is in reference to the Filled Convex Volume rasterization change is CL 37241451 in UE5/Main. It is aimed at fixing a possible approximation error and having the rasterization to be consistent with what is done in rasterizeTri. Could you try that CL and let me know if that corrects what you are experiencing?

-James

I am glad to hear it! If you bump into any other issues using it, please let us know.

Hi James, that CL did appear to resolve that issue as well as the crash mentioned in the other ticket.

Thanks,

Brenden