Alright, so I seem to have solved the problem by a work around using Kheka’s idea and will post the reply here just in case in the future somebody might face the same problem and can have a solution:
- Go to your AI bot’s blueprint and then go to the default tab.
- Change his collision preset to physics body.
- Add a navmesh modifier volume to the edge of your platform.
- Change the navmesh modifier collision properties to custom.
- And block all except pawn. (this will allow your character to pass through but nothing else)
Here’s a tiny vid showing how to do it, you might have to watch it in HD full screen because the details might be too tiny/blurry to see.
If any of you have a better solution than this work around I would love to hear from you! Hope I could help somebody.
Cheers.