NavMesh Possible Error? UE 5.5.3

Summary

Navigation Mesh does not update if actor collision is moved.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

AI

Steps to Reproduce

Create a character with Ai movement >> Add a component with collision >> Drop it in the map >> select the character >> in the details pannel select the additional collision component >> access its navigation properties >> uncheck “Can ever affect navigation” >> check back on “Can ever affect navigation”

Expected Result

The navmesh should update depending on that setting and I think the user should be able to refresh the navigation area after playing with the “Can ever affect navigation” setting.

Observed Result

If the Uncheck navigation is turned on/off the collider inside the character will start leaving “prints” Inside the navigation area and you can not update it unless you close and open unreal again.

Platform(s)

Windows

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Video

Video Even weirder behavior