Summary
Navigation Mesh does not update if actor collision is moved.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
AI
Steps to Reproduce
Create a character with Ai movement >> Add a component with collision >> Drop it in the map >> select the character >> in the details pannel select the additional collision component >> access its navigation properties >> uncheck “Can ever affect navigation” >> check back on “Can ever affect navigation”
Expected Result
The navmesh should update depending on that setting and I think the user should be able to refresh the navigation area after playing with the “Can ever affect navigation” setting.
Observed Result
If the Uncheck navigation is turned on/off the collider inside the character will start leaving “prints” Inside the navigation area and you can not update it unless you close and open unreal again.
Platform(s)
Windows