A couple of probably silly questions, but hope someone can put me right! Is the Vr Pawn bound to the NavMesh?
If I raise my NavMsh height will the Pawn detect the height change?
I have imported a 3D Max Scene but has come in higher than the NavMeshfloor in the template. rather than lower my imported model in UE4 can I just raise the example NavMesh to the imported models floor height?