Navmesh Not Working on one level but working on another

I managed to solve one issue, now I have another!
The problem was that the meshes were all with “Can ever affect Navigation” turned off (:clown_face:
But now I have another problem! I can’t teleport anywhere in the scene but the pivot of the “Root” Actor imported with the USD file. x.x
I created another topic about it since this one is already solved: