Navmesh Not Working on one level but working on another

Hello all!
I’m facing a problem I never had before and I need some help.
I have this model I’ve imported in USD into UE 5.3, and I made everything in my porject and I would just start to play around, but when I add the navvmesh bounds it completely ignores my meshes, even though they all have collisions!
Even worse, when I add a cube and scale it, THE NAVMESH RECOGNISES IT lol
I don’t know if this has something to do with the way usd are imported into the project, like an actor with loads of other actors that has the static meshes as children.
It shouldn’t be a problem I guess (?)
Is there a way to “undock” these static meshes from the Actor parent?
Any Idea what can be happening?

Thanks,

Thanks,

I managed to solve one issue, now I have another!
The problem was that the meshes were all with “Can ever affect Navigation” turned off (:clown_face:
But now I have another problem! I can’t teleport anywhere in the scene but the pivot of the “Root” Actor imported with the USD file. x.x
I created another topic about it since this one is already solved:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.