Navmesh not generating on movable mesh during runtime.

I have a movable overhead crane in my VR project. When i move the crane, i cant teleport on the crane bridge, since nav mesh was static. When i made the navmesh generation dynamic, it made the whole project slow down. I also tried the console command method, but it still wont work. Is there a way to rebuild navmesh only after the movement has stopped? Can someone help me pls.

Hi Neil,

Have you tried navmesh invoker?

Yes, and it still won’t work.

Does your navmesh contains high detail? Try lower quality nav mesh and use navmesh modifiers to shape it insted of meshes. The “Dynamic” setting is the only option to change navmesh in runtime, to my knowledge.

I have tried this. not working. still shuttering.

I created my own navigation system using blueprints. now it is fixed.

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