Navmesh no filling up the entire surfaces

Hello, i’m working on a game level and i’m having a little issue with the navmesh volumes, the level has a wall with a small oval hole, i want to spawn my AI into the wall and let it crawl through the hole.

The problem is that he navmesh is not filling the entire area, if i move the wall up the navmesh will fill in the right way.

Here is the picture, maybe can someone can point to me on how to fix this.

thanks in advance for all the help.

First, try lowering the agent height in your RecastNavMesh actor. If that doesn’t help, then lower your Tile Size until the nav mesh covers all desired areas.

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hi @jmancoder1 it worked like a charm, what is the minimum value for the RecastNavMesh actor’s height ?

I’m not entirely sure what you mean; The transform of the RecastNavMesh is irrelevant and you can set the Agent Height to whatever value you want.

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