Hello, i’m working on a game level and i’m having a little issue with the navmesh volumes, the level has a wall with a small oval hole, i want to spawn my AI into the wall and let it crawl through the hole.
The problem is that he navmesh is not filling the entire area, if i move the wall up the navmesh will fill in the right way.
Here is the picture, maybe can someone can point to me on how to fix this.
First, try lowering the agent height in your RecastNavMesh actor. If that doesn’t help, then lower your Tile Size until the nav mesh covers all desired areas.