NavMesh needs to deny actor


Having a little problem over here,
I got an AI Character running around on a map but i just implemented a listen system so my AI can listen to player footsteps and all those goodies but i just realised when they are going towards the player footsteps so they can go check on the location the footsteps were heard, it has a little problem and that’s because they asume they can’t go through doors because the NavMesh says there’s no route to that point but the thing is my AI is capable of opening doors and the Player still needs to be able to open doors himself (LineTrace by channel).So is it possible to tell the NavMesh to deny certain actors?

Hope you can help me :slight_smile: