I’m using UE5.0. A NavMeshBoundsVolume is used in my design for AI controlled NPC.
But, there is always an error report ‘NAVMESH needs to be rebuilt’ once I started PIE.
I explored the post with similar question in this forum and tried the solutions proposed as illustrated below. But, no one is working.
Hey there @walemmlis! Have you tried manually rebuilding the navigation using the command RebuildNavigation? If so, this might be that weirdness with multiplayer since I see your project up there. We could also try checking force rebuild on load in the recast nav mesh, but if you have large levels this can get heavy.
Here’s a thread where they allowed client side navigation: