Navmesh needs to be rebuilt UE5 Multiplayer?

Well Fixed the Problem

Apparently in UE5 when using a NavMeshBoundsVolume for AI, as a Client you need to enable a setting in ProjectSettings → Engine / NavigationSystem & Set (Allow Client side Navigation) to True

Also didn’t help i had a RecastNavMesh always in my project that i just never noticed, that was causung a conflic of navigation so nothing moved untill i deleted it :smile:

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