Navmesh Launches character when AI spawn nearby (Works on most levels)

Hello, So I have a character who moves through bushes and animals spawn. Usually things work fine, you go through the bush, the animal(s) spawn, then run or chase you within the bounds of the NavMesh. But for some reason on a few levels, the “break” and my placed AI animals stop moving (Even though the navmesh is set up) and when I go through a bush I instantly am flying up and up and up and gone.If I deleted the Navmesh the animals are idle, but still spawn properly when I go through a bush, so the problem seems to lie in the navmesh. Any ideas? I’ve deleted and replaced the Navmesh. I’ve resized it several ways.