Navmesh is not working when navmesh or floor is moved, even the navmesh is rebuit

my enemy is moving because I placed the navmesh but the problem is when I just move the mesh or navmesh and rebuild the navigation mesh from build, my enemies is not moving. I created new project and placed all content from this but the enemies is not moving. the only solusion that I can do is just open backup and play there with my moving enemies (but this is not the solution). the problem is when I want to make changes by relacing the staticmesh with landscape or create new level (creating navmesh in new level not working), the problem with navmesh is still there. how can I solve this problem? this issue took so much time of me. I read many solusions from the internet but the solution and the issue is not appropriate in my case. Please help me

Hi farrux,

  • What steps are you taking to reproduce this on your end?
  • Are you dynamically updating your Navmesh or do you use the “Build” button each time you move/alter the navmesh?

it is dynamicaly updates but for sure I build it.

What are the settings you are using for your navigation mesh? Have you updated anything with the Edit>Project Settings>Navigation Mesh or Navigation System?

I didn’t change any settings of the navigation mash and navigation system. The settings that I use is default values.

Do you have a sample project I can take a look at? I’ll be happy to see if I can reproduce this error on my end and, if so, what could be causing this error.

Yes, I will provide you with samle project) could you provide your mail or so?

Please private message it to me on the forums if security is a concern. You can do so here:

Hi farrux,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.