After a few experiments, I found out that the NavMesh works, but only if the Procedural Mesh is moved. But not works for Create Mesh Section.
And my new question:
How can i force update navigation for Actor or Procedural Mesh without moving?
After a few experiments, I found out that the NavMesh works, but only if the Procedural Mesh is moved. But not works for Create Mesh Section.
And my new question:
How can i force update navigation for Actor or Procedural Mesh without moving?