Navmesh Help

Im gonna sum this up quick, basically i have multiple AI and only 1 is really unique. That 1 is allowed to go through walls and other objects. I’m currently using the “Can ever affect navigation” to false and it works perfectly for that AI. But for the others that cant go through objects its affecting them negatively. Because the object is set to not affect the navmesh they walk/sprint into walls. I’m already using multiple agents in the project settings but the “can ever affect navigation” affects all nav mesh’s i believe. Is there a way around this or a different way to achieve what i am attempting to do?

Anyone have an answer?

You might be able to use the nav mesh modifier volumes to solve that.

I tried already and it didn’t really work out.