i have a problem with navmesh rebuild at runtime.
at the viewport, when P is pressed, i can see the navmesh fine… and at runtime everything is a ok…
but that is default settings…
when i changed the recastnavmesh : agent radius to 10
then heres the problem starts. whn P is pressed, everything looks fine… green everywhere expected…
but when played / runtime, there is no navmesh…
dynamic is set and for rebuild on runtime is checked…
but when on runtime, consoled rebuildnavigation, the navmesh rebuilds… then everything is ok …