Navmesh generating jump targets even in unwalkable areas

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Summary

I still don’t understand this, see the screenshot, the “red” area is supposed to not be navigable (it’s red not orange, I compared) but it keeps generating those green arrows, why ?

Steps to Reproduce

Do something like in the screenshot

Expected Result

Not navigable = not jumpable?

Observed Result

Not navigable but still jumpable

Platform(s)

PC