NavMesh Doesn't Work At All in Death Star Hangar; Prefab Rendered Worthless for Use

Summary

Title says it all. NPC’s cannot move from their spawn location, all patrol paths broken automatically. If the collision is wrong then your default settings are wrong, but it’s not apparently that; settings same as your space template.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place death star hangar, place NPC’s
Collision settings still default (if they don’t work on default that’s wrong), exactly the same as in your space template (where NPC’s can navigate, although one seems to be navigating in place–btw players respawn in a falling-death-loop in space after dying in that, easy fix but goofy xp).
Doesn’t matter in underground volume or not, above ground or not (any combo).
Placing a plane or a cube level with the floor fails to fix it.
Doesn’t matter if I’m tryna get NPC’s to move from the hallway to the hangar, hallyway to hallway, hangar to hallway.

Expected Result

NPC’s are able to move from their spawn point and navigate as normal

Observed Result

NPC’s are unable to move from spawn point at all. Patrol paths that there’s absolutely nothing wrong with are broken. No navmesh appears anywhere on the floor. The hangar is worthless for level design as.

Platform(s)

PC; Windows 11 Pro

Additional Notes

Users have reported this places… Haven’t seen a workaround presented if there is one, but obviously the fix is things working correctly/at all out of the box.

Not before deleting Lore, but please also figure out how to correctly sync the forum to itself. Tired of the, “draft open in another window,” spam (a blatant lie usually disproven by refreshing the only page open, but sometimes it wants to be annoying and persist in repeatedly interrupting messages with it’s popup, which “ignoring” doesn’t work correctly to suppress either). It’s really already a lot, without the nipping at my heels while I try to document it.

FORT-1126307 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.