I have a question about NavMesh and distance to obstacle : Is there a way to modify the distance between an obstacle and the NavMesh “green zone” so that bigger characters don’t glitch into the walls ? I need it to be bigger just for a few pawns, not for all !
Go to Project Settings > Navigation System > Supported Agents and make sure you have an entry for every distinctive agent “type” you want to support. Note that every entry will have a separate navmesh instance, you might want to keep it as low as possible, for memory’s sake.