Summary
I’m trying to use Barrier Devices with AIs (sidekicks) but even if I try triggering the “ignore agent” function on the NPCs, it doesn’t affect their navmesh/collisions and they end up stuck.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Steps to Reproduce
- Place a Barrier Device
- Set “Can NPC Added to Ignore List” = true
- Trigger the event with a volume device or anything really (tried both verse and volumes)
- Tell the AI to traverse that barrier using NPC Behavior functions
Expected Result
The NPC gets ignored and goes through
Observed Result
The NPC doesn’t go through
Platform(s)
Windows UEFN / Private Session / Playtest Group
Island Code
Private Island
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Additional Notes
- I tried changing trigger’s components collision preset to different values, but none of them works (ie FortPlayerHoldingArea).
- I tried disabling “Can ever affect navmesh”.
I’ve seen people reporting the same issue on the internet/discord groups, so I guess it’s not project related.



