While testing my level, which is a huge building with pretty much all apartments walkable, i ran into an issue with the nav mesh.
This is the navmesh where it splits, navigation doesn’t work as it returns a partial path, meaning that it seems that this split line is not connected for some reason.
Have you tried messing with the settings in your Project Settings->Navigation Mesh? Often you’ll need to increase settings such as Agent Max Height, Agent Max Slope, etc in order to get the Nav Mesh to generate over a steep surface such as a staircase or ramp.
Let me know if adjusting those settings makes a difference.
Yes i’ve tried every possible parameter, no luck, however i managed to get it working if i just move the mesh somewhere else. Which is not ideal and not really a solution
I suspect there might be a little bug within recast, i will try adding collision proxies and then increasing the stairs width to see if that fixes it
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.