Whenever I load a map in game the editor always tells me that the NavMesh needs to be rebuilt.
This randomly started happening a few days ago. I updated to 4.15 in hopes that it would fix it, but it didn’t.
It is happening for all the my levels, so it isn’t just one. I have tried deleting NavMeshBounds and RaycastNavMesh from my levels and re-adding them. Doesn’t matter if I change the Runtime Generation to Dynamic either. The message still appears and anything involving navigation doesn’t work correctly.
I even made a new level and added a NavMeshBounds to it and it gives me the same message.
Would you mind providing me with steps to reproduce the issue on my end. There are a large number of settings which you can modify how the Nav Mesh behaves in the editor, so I want to make sure our test cases match.
Screenshots and a clear set of steps are going to be the most beneficial in this case, but let me know if you have further questions or need additional assistance.
I have attached some screenshots of my settings as we as a picture showing where the NavMesh has been generated.
I am using the InfinityBlade GrassLands ElvenRuins map and I have, at least that I can remember, NEVER touched any of the default settings for the Nav System.
It just randomly started happening so I can’t really say how to reproduce it.
Unfortunately, unless we can reproduce this issue in a new blank project with minimal content there is not much in the way of a bug report I can enter. In other words, we need to be able to break it in order to figure out how to fix it.