Navmesh & 2.5D Platformer

Hi, I’m evaluating the UE AI navigation system for a 2.5D platformer (think Inside). I’m finding the system doesn’t give me desired results for vertical pathfinding.

EG: My AI is on a platform directly above the player. The AI is repeatedly sent MoveTo commands on a timer to move to the player’s location. (I want the AI to always ‘know’ where the player is). The results are not what I was hoping. The AI will not reliably seek out even a nearby nav-link to navigate down. Instead, it can get stuck on the player’s x/y coordinates (dancing on the spot above the player).

I can imagine methods to work around this issue, but just wondering if anyone else has any advice or notes. Thanks!