NavLinkProxy Not Working on Dedicated Server

Hi guys.
So I placed some NavLinkProxy actors throughout a level in my multiplayer game so that an AI character can jump from one point to another. The logic works great when I play in the editor. But when I package the game and run it through a dedicated server, the AI’s don’t recognize the NavLinkProxy actors at all. It’s like they don’t even exist.

Is there something that I need to do for dedicated server packaging when using NavLinkProxy actors? I don’t think I need to replicate anything with these actors since the AI’s are moving on server commands, and the NavLinkProxy actors are place in the level (so they should be already baked in).

Note: The AI moves fine in the dedicated server. It just doesn’t detect the NavLinkProxy actors.

Ok, the issue was that I needed to replicate the NavLinkProxy blueprint. This is strange because the blueprints were being baked into the level, and only the server needs to know about the NavLinkProxy blueprints. But anyways, it works now.

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