SgtFlexxx
(SgtFlexxx)
August 8, 2024, 3:25am
6
Experiencing the same issue. I have no idea why it won’t pick the NavAgent I want it to. Would be much easier if it was just a manual dropdown or something.
Hi all,
I’ve got a project going where I have primarily two types of pawns: Characters and Vehicles. I would prefer for the pawns to use the smaller default NavAgent, and for Vehicles to use the larger “Vehicle” NavAgent.
I tried specifying this in the project settings…
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…And I tried specifying this within my custom movement component (including turning off Update Nav Agent with Owners Collision)…
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However, I have had no luck. The vehicles still end up using the de…