You should not add it to the Target.cs file. Thats for adding your own modules.
You should add “NavigationSystem” to the PublicDependencyModuleNames array in te Build.cs file of the module where you are using the NavigationSystem code.
Your project should link just fine that way.
I update my project from 4.19 to 4.20,and i meet the same problem as yours,but i can’t get the way what you use to solve it,can you told me specifically?I would greatly appreciate you,thanks
I’m using 4.23 and updating from an older project from 4.15-ish, and I am getting this error: LogPython: Error: SyntaxError: invalid syntax (D:/EpicProjectFiles/Unreal Projects/mytestproject_423/NavSysPathsUpdate.py, line 184) Does anyone have any idea of what I should do to make the script work?