Just a quick line on this:
Has anyone looked at creating a script which takes the navigation pathing and uses this for stuff like auto-placement of capture cubes and spheres?
Just…I’m sat here looking at my unreal map going through its usual lightmass rendering at ‘production’ level and can see all of the navigation purple lines and capture spheres and it just got me thinking.
Is this possible to script in? I mean, the navigation mapping surely has a lot of information contained within it, like character height etc. Not looking to walkover lightmass, but this does take a long time and as far as I can tell is really down to me and no one else in terms of:
…and the dark-arts of post-processing settings
I’m just looking at ways to shorten build-time of lightmass and general optimization in an automated way. Something similar to:
- build nav
- run script
- View autopopulated spheres
Thanks in advance…