Hi there!
I made a new map with a larger scale than my testing map and the navigation calculation times exploded.
Then I activated “GenerateNavigationOnlyAroundNavigationInvokers” in the project settings and added InvokerComponents to my AI. It basically works as before.
There’s some problems however, GetRandomLocationInNavigableRadius nodes do not work in areas that are not navigable (of course) because there is no invoker there. Is there a workaround for this or is this node just not usable anymore?
Also when some AI has a target it wants to reach that is outside of the navigation-invoked radius, it kind of runs to a partial path that might be very indirect. If the navigation gap closes somehow, it works but is still a bit chunky. How can this be dealt with?
Thanks and cheers