Navigation broken for guards

Summary

The Navigation ‘mesh’ seems to not generate past a certain point which stops guards from moving in that area

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Steps to Reproduce

Anything greater than this value ~404212 in the X direction doesn’t generate the navigation for AIs such as guards as seen in the image below.

Expected Result

Everywhere on the map should have navigation for AIs and should be generated everywhere

Observed Result

It appears it hasn’t generated past a certain point around (0,0)

Platform(s)

PC

Upload an image

Additional Notes

The issue may be project specific but I’m not sure

Hello Kryten! I’ll try to help you with this!

First of all, It would be great if you can share a video of the issue, showing the guards not moving.

Is it possible that they are actually moving but you cannot see the navmesh near them? Remember that the navmesh is only shown in a small area around the player but, regardless, it is active even when not visible. Maybe it is being generated and you cannot see it because you are not close enough to that area.

Images shown this effect:


One extra thing you can test is to use “AI Patrol Path Node” devices to create paths for the guards and check if they use them even if navmesh is not showing.

Hope it helps! I’ll be waiting for your answer!

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Hey,

First of all I wanted to state that I moved the whole map I had from around 400000 units out to around 0 so everything is working now!

I think if you move to far out the navmesh may not generate although I’m not going to sink anymore time into as I found a fix for my issue.

In the image I’m on a new map at
{E33FEB39-E8CC-465C-8E14-14F2ABF4CAD4}
at where the navmesh stops which is the same place on the island where I had the issue before.
Thanks for the help!

1 Like