Navigation broken after project update to 5.0

Hi Community!

I’m new to UE5, I recently imported my UE 4.27 projects to this new version.

Sadly, I have problems with Navigation, what worked perfectly in the older version.

In 4.27 there was an option for “Dynamic Obstacle”, what is missing, and maybe the cause my Navmesh not changing dynamically as my Actors moving.

Also, there was an option to indicate the type of object as “Nav_Area_Null/Default/Obstacle” what is missing too

So I have a few question:

  • What to use in place of “Dynamic Obstacle”

  • What can I check about Navigation if the problem is related to something else?

Thanks for any help!

Add a navmodifier component to your pawn or character. you now have the same options as the old version.

ingame open console (tilde) and type show_Navigation