Hello,
I’ve tried messing around with the ‘RaycastNavMesh’ Settings to try and improve accuracy for the generated nav mesh but I an unable to get to a point where the generated nav mesh has a curved edge. An example is if my sprite was a large rounded rectangle the nav mesh simply draws a line from the start of the curve to the end of the curve rather than tracing the curve itself. Is there a way to acheive this or is this a limitation of the nav mesh system ?
Cheers