i have runtime generated hierarchical instanced static meshes. i couldnt get the navmesh to generate navigation around the meshes. My character was running into the static meshes. I could have sworn it was working earlier but it just suddenly went bonkers. Repeated changing of settings, deleting of immediate/binaries folders, retracing the old change, reimporting of mesh, deleting and replacing of mesh… didnt do any miracles. Is there any special settings or steps that i need to take note of for runtime generated HISMc with navmesh?
nav mesh = lazy
nav mesh generation dynamic.
Character with nav invoker.