As soon as i start playing, either in editor, or building and playing, the nav mesh that i have set for the level shifts it’s location as seen in the images below. No idea how or why this is happening so any help at all would be greatly appreciated.
Image 1: nav mesh as i have it set up
Image 2: nav mesh when playing
Update, i have deleted and completely redone the nav mesh, laying a nav volume over each individual space of floor, it has made it worse. Still no idea what could be causing this or how to fix it so any help at all would be appreciated.
Hi, did you find the solution to this? I hit the same problem.
Yes I did sorry forgot to post it here. In my case it was auto generating a nav mesh offset. Just delete it and rebuild your mesh. That’s what fixed mine.
Deleting the generated nav mesh offset and rebuilding worked for me.