As soon as i start playing, either in editor, or building and playing, the nav mesh that i have set for the level shifts it’s location as seen in the images below. No idea how or why this is happening so any help at all would be greatly appreciated.
Update, i have deleted and completely redone the nav mesh, laying a nav volume over each individual space of floor, it has made it worse. Still no idea what could be causing this or how to fix it so any help at all would be appreciated.
Yes I did sorry forgot to post it here. In my case it was auto generating a nav mesh offset. Just delete it and rebuild your mesh. That’s what fixed mine.