Nav Mesh Bounds Volume offset on rotated world

Hi there,

i have a map where i rotated every actor in 45°. After that i added a nav mesh bound on a castle see here.

281752-navmesh.png

Now when i simulate the game the green path gets an offset and i do not understand why

281751-navmeshsimulate.png

Do you have any idea what happens here? If the world would not be rotated the mesh would work. but i need the rotation.

Thanks for your help

Best regards
luke

Because it is static Navmesh.You can try to use Dynamic Modifiers Only.