Nav Link Proxy SmartLinkReached event caught by wrong Nav Link

Hi everyone,

Another user tipped me off about this thread concerning NavLink ID mismatch. An official fix has been committed last month. Here is a direct link to it:
https://github.com/EpicGames/UnrealEngine/commit/59e7bb912b2959d6c455e5727b1072c69cbf61c5

If you build from source, this should fix the issue as we have moved from an incremental int to using a 64-bit city hash for the ID. If you are waiting for a Epic Games Launcher build, it will be included in 5.3.

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