Hey,
I’ve stumbled on exactly this error in UnrealEngine 4.27.2 in my project.
I tried to override the RegisterCustomLink() in C++ creating a child class:
UMyNavigationSystemV1 : public UNavigationSystemV1
Not sure how to then tell the engine to use this new navigation system.
Changes in DefaultEngine.ini, like this:
[/Script/Engine.Engine]
NavigationSystemClassName=/Script/MyProject.MyNavigationSystemV1
have no effect.
Any ideas how to configure this?
Cheers,
Bartosz