looking quite good, and nicely integrated.
are these hand-made?
from a technical point of view I think you should revise your LOD policy. reducing a mesh from 13k to 10k is not enough of a reduction to justify the cost of extra assets in memory. and then you butcher-slice it into a quarter of the polycount for the next LOD (I would bet the transition from 10k to 2.5k will look obvious)
a good practice is to roughly cut by half for every LOD. so 14k becomes 7k and then 3.5k
Looking very good … I myself use a program called Forester PRO and Medusa PRO from HPTWare for all my rocks and trees requirements. Yours are very good but as Chosker said … his rule of thumb is a very good rule of thumb to use.
order66 Sky shader will be available, but without texture.
**Chosker ** Yes, it is an ideal system. That’s just it does not always work, especially on objects such as trees. I did Lod so that they look good visually.
The transition between from 10k to 3k. http://i.gyazo.com/2b80b86939f46baa3faf99cb118a1978.gif