Hi,
I find myself recreating the same set of Transtion Rules to share across multiple animation graphs that all work back to the same UAnimInstance/UAnimInstanceProxy. Is there a way nativize these rules. If possible, can you show me a simple example?
Thanks,
Russell
TransitionRuleSharing.png(17.7 KB)
Hi Russell,
Sorry for the delay getting back to you. Our offices have been closed for the last two weeks, and we just got back today.
You can use native functions as transition conditions. You add bindings for the function you want to call via AddNativeTransitionBinding which can be added into a custom proxy’s Initialize function or constructor. However, you need to create the binding in C++ for each start/destination state that you want to call the function, so it’s not quite the same as sharing transition rules.
If that sounds like it would give you what you need, I can put together an example for you.
Thanks,
Euan