Hi, when trying to nativize some of my BPs, this error appears.
ExternalExecution.PrintProcessOutputAsync: D:/ProjectRespawn_4.22/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/BaseCharacter_BP__pf3204041986.h(437) : LogWindows: Error: === Critical error: ===
ExternalExecution.PrintProcessOutputAsync: D:/ProjectRespawn_4.22/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/BaseCharacter_BP__pf3204041986.h(437) : LogWindows: Error:
ExternalExecution.PrintProcessOutputAsync: D:/ProjectRespawn_4.22/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/BaseCharacter_BP__pf3204041986.h(437) : LogWindows: Error: Fatal error: [File:d:\build++ue4\sync\engine\source\programs\unrealheadertool\private\ParserHelper.h] [Line: 433]
ExternalExecution.PrintProcessOutputAsync: D:/ProjectRespawn_4.22/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/BaseCharacter_BP__pf3204041986.h(437) : LogWindows: Error: Unknown property type ‘MapProperty /Script/NativizedAssets.BaseCharacter_BP_C__pf3204041986:bpf__GetPlayersEffects__pf.bpp__AllEffects__pf’
ExternalExecution.PrintProcessOutputAsync: D:/ProjectRespawn_4.22/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/BaseCharacter_BP__pf3204041986.h(437) : LogWindows: Error:
ExternalExecution.PrintProcessOutputAsync: D:/ProjectRespawn_4.22/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/BaseCharacter_BP__pf3204041986.h(437) : LogWindows: Error:
ExternalExecution.PrintProcessOutputAsync: D:/ProjectRespawn_4.22/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/BaseCharacter_BP__pf3204041986.h(437) : LogWindows: Error:
UnrealBuildTool.Main: CompilationResultException: Error: CrashOrAssert
I do have a interface with a function called GetPlayerEffects set like this:
Does someone have any idea why this is happening ?