Hello. I want to change blendables array of PostProcess during gameplay, but creating PostProcess setting from WeightedBlandable array gives me warning.
Does anyone knows, how can I fix that warning? (UE4 v.4.9.2)
Hello. I want to change blendables array of PostProcess during gameplay, but creating PostProcess setting from WeightedBlandable array gives me warning.
You can’t fix it, you can just hope that the pin will not be removed in the future.
I also need to use it and well, a warning is not really a problem, I guess Epic just forgot to disable it.
Well, if you use C++, You can set BlueprintReadOnly / BlueprintReadWrite, on your struct properties, and this warning wont show up.
This warning still happens LOL 2 years
Last warning standing Winner