Native property is not tagged as BlueprintReadWrite

Hello. I want to change blendables array of PostProcess during gameplay, but creating PostProcess setting from WeightedBlandable array gives me warning.

Does anyone knows, how can I fix that warning? (UE4 v.4.9.2)

You can’t fix it, you can just hope that the pin will not be removed in the future.

I also need to use it and well, a warning is not really a problem, I guess Epic just forgot to disable it.

Well, if you use C++, You can set BlueprintReadOnly / BlueprintReadWrite, on your struct properties, and this warning wont show up.

This warning still happens LOL :smiley: 2 years

Last warning standing Winner