NAT P2P multiplayer for existing game

Hi there,

I would like to handle peer-to-peer scenarios for our existing online multiplayer game. Dedicated server works fine, using forwarded 7777 port in the cloud. With the launch of the Epic Services NAT P2P interface, (NAT P2P Interface | Epic Online Services Developer ), I’m curious how one can handle the hosting and joining flow.

Is it possible to use the service to open up port 7777 to be able to connect players? Or it would required a custom online subsystem that uses this interface for replication etc? The was that Steam works is great, but it’s not platform independent… So something similar would be great via Epic Online Services.

Thanks,
T

Did you figure this out? If u did I desperately need help setting this up as we launch in a month