I enabled nanite to my third person game (all my mesh) the performance was good but when you see the building and other objects are broken/missing , it only shows when I’m close to the mesh like 2-4 meters, any configuration I need to change for this, I think the occlusion is messing with nanite as well
Howdy dalikdik thank you for posting your question.
Since you just enabled Nanite, there is a possibility your meshes could be using the Fallback rendering mode. You can read more about this in the documentation.
I hope this helps