Hello Everyone, I Wanted to create a game with full Nanite and Lumen Technology But Got a Problem with Nanite When using Virtual Textures and Noises All Together.
I’m in 5.5.1 and using a Voronoi as my Noise which has All RGBA channels used.
AS Example For Images Below: I’m using a 4k Beach Sand Texture With Base , Normal , AO , Rough and Dis Only, When I Use Both Texture and Voronoi Noise as Virtual Texture and NO Nanite, They Work Fine, If I Use Nanite with Only Voronoi Noise as VT, That is Fine as Well, But if I Use Both (Texture and Noise) as VT With Nanite, They Look Horrible and If Only use Texture as VT and Not The Noise with Nanite, It Works But The Alpha Channel of The Noise Can Be Seen inside the Landscape Base on the scale I Put.
I’ll be Grateful if Anybody Knows How To Fix this and Be able to Use Textures and Noises as VT with Nanite or as Least Textures without Issues Cause Jumping From VT to Regular Pushed My VRAM by 900MB in my main Landscape Which is Huge.
Thank You in Advance.