Has anyone else run into this? I have virtual texturing on, and pulled in a total of 7 different Quixel assets in Nanite format. Before turning VT on, I was consistently getting bad textures and a red overlay saying texture budget exceeded, which was not unexpected. I’ve since turned VT on, and now it’s basically random whether or not it’ll happen. When it does happen, one or more asset will be textured the another asset’s maps.
Is this expected behavior for just a small number of assets (with 8k textures being understandably huge)? Is there any easy way to downgrade the texture resolution on a Quixel Nanite asset without manually pulling in the lower-res textures and replacing them?
Video card is RTX 3090 for reference.