Trying to understand storage factors that impact Nanite asset streaming the most.
Stress tests on the web usually duplicate 1 or several assets in a large grid to build millions to billions of possible polygons. But that doesn’t test the performance of streaming thousands of unique detailed assets.
Does the streaming cache make use of available RAM as a cache for SSD assets? Does it go GPU direct from SSD to GPU? Cost not being a factor, is it better to keep assets in SSD filesystem or RAM disk if streaming real time performance is desired?