Nanite Tessellation Smoothing

Hi everyone!
I want to smooth my characters by apply tessellation over my skeletal meshes in the engine.
In 4.27 there was an option to do that. (Like in this tutorial https://www.youtube.com/watch?v=RCdEi5c8Fgc )
Is it possible to do something similar in UE 5.3.0 with the latest nanite displacement update ?

Thanks!

Currently, Nanite doesn’t support skeletal meshs but it seems to be coming?

ref: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.3 Documentation

https://www.reddit.com/r/unrealengine/comments/zso892/nanite_for_skeletal_meshes_is_coming/

Agreed, I miss being able to smooth characters in real time. UE5.5 seems to have Nanite Skeletal meshes, so let’s just see what happens.